If you play on Assisted, you start on a manageable Rank 2, and no matter how poorly you perform, you can't get higher than just below Rank 4. Like a few other Resident Evil games, RE3 handles its base difficulty setting by manipulating its starting rank. ![]() At Rank 0, a single zombie bite inflicts 133 base damage at Rank 18 or 19, that damage spikes to 684, or over half of Jill or Carlos's health total. There are roughly 19 ranks of difficulty adjustment in RE3. Note how it's tracking the DA, Jill's actual health numbers, and other useful information as he plays. You can see the RE3 SRT running in the bottom right corner of the screen during this world record by speedrunner Distortion2. At low DA ranks, you inflict more damage with your successful attacks and take less damage when you're hit, but as your DA rises, enemies get a significant damage boost and you inflict slightly less damage on them in turn. Shooting an enemy or executing a perfect dodge raises your DA taking damage from an enemy attack or continuing from a checkpoint lowers it. Like several other mainline Resident Evil games, RE3 actually keeps track of how well you're doing, and will adjust its damage numbers on the fly to make sure you're still being faced with a challenge.įans have tested this system with the SRT, and have determined that the Difficulty Adjustment (DA) can go up and down as you play. Numbers like precise incoming damage are hard to come by, though, because of RE3's adaptive difficulty system. Having two Defense Coins in your inventory on Assisted difficulty is worth 50% damage reduction, but it shoots up to as high as 70% (!) on Nightmare or Inferno. If you carry both of the Defense Coins, it appears that the benefit they grant is actually higher on the tougher difficulties. Carrying 2 Recovery Coins doubles the amount that you heal per second, but doesn't affect the time it takes for that healing to kick in. If you pick up a Recovery Coin from the in-game Bonus Shop and keep it in your inventory, you automatically start to heal for 16 health per second once you've managed to keep from taking damage for a total of 22 seconds. This doesn't change between difficulties, and means they're both actually very tanky compared to Leon and Claire in last year's Resident Evil 2 remake. ![]() Fans have gone out of their way to dig through the numbers, though, and what they've figured out can be eye-opening.įirst off, both Jill and Carlos have a flat 1,200 HP. This is a big time-saver for people who are trying to optimize their routes through the game and set world-record speed runs, as they can figure out exactly how RE3's various invisible systems work.Įven with the SRT, though, it's an imperfect process. With the RE3 Speed-Run Tool (SRT), a player can dig into the game's math and find out the actual numbers that RE3 is running on. However, it's also got some mods that are meant to help out speed-runners, some of which you may have seen streamers like Carcinogen or Bawkbasoup using already. The PC version of RE3 already has a couple of fan-created hacks, like new costumes for Jill or model replacements. What the Various Upgrades and Mods Actually Do in Resident Evil 3 ![]() Fans have developed tools that let them peek under the hood of the PC version of the game, however, and as it turns out, Resident Evil 3 has a lot of interesting hidden systems, many of which have to do with what benefits you actually get from Shop items and weapon mods.
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