Note: The following lists minimum requirements that allow for network connectivity and other basic functions. We support the following minimum computer configurations which you can use to connect to the campus-wide network. Internal or external Webcam, lock, carrying case, external hard drive for backups Restrictions apply.)ġ4" LCD monitor, resolution of 1600 x 900 or better. Intel Core i5 (sixth generation or newer) or equivalent We recommend systems that meet or exceed the following specifications: Laptop Computers Recommended Configurations Learn more about the Electronic Product Environmental Assessment Tool (EPEAT). These computers meet the latest ENERGY STAR specifications and are designed to be easily recycled. We recommend models of computers that have at least an EPEAT Silver rating (preferably EPEAT Gold). Any print materials you have could be out-of-date. Note: This online document is where you will find the most accurate recommendations. If you have declared a major, we recommend checking with the department to see if it requires specific computer configurations. For free or discounted software please check our downloads page. They focus on hardware specifications of the device. Different recommended and minimum configurations are available for faculty and staff. For students, our recommendations and minimum system requirements are meant to provide general guidelines on which computer configurations work best in the UMass Amherst computing environment.
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For flankers, this means keeping one arm, up to the shoulder, in contact with the scrum. The back row must remain bound until the ball has left the scrum. Front-rowers are also banned from twisting their bodies, pulling opponents, or doing anything that might collapse the scrum. Front rowers must engage square on, rather than bore in on an angle. There are a large number of rules regarding the specifics of what can and cannot be done during a scrum. Starting in 2013/2014 "touch" has been replaced with "bind". Instead, the referee called "crouch and hold", at which time each pack crouched and held that position before the referee gave the command to "engage". The command to "touch" was not used before 2007. "Pause" has been removed in order to speed up the scrum and to minimize resets due to collapsed scrums. The referee will continue to start with "crouch" and "touch", but will now issue the command "set", which replaces "engage" as the indication that the packs may push forward. Starting with the 2012/2013 rugby season the International Rugby Board has issued trial law amendments, one of which affects the call sequence. Once at the back it is picked up either by the number 8, or by the scrum-half. The side that wins possession usually transfers the ball to the back of the scrum - which is done with their feet. The two hookers (and sometimes the props) then compete for possession by trying to hook the ball backwards with their feet, while the entire pack tries to push the opposing pack backwards. The scrum-half from the team that has possession then throws the ball in the gap formed between the two front rows. The props then bind by gripping the back or side of the opposing prop's jersey. When this happens both front rows thrust forward with the tighthead props' heads going between the opposing hooker and loosehead prop. The referee then issues the set command which indicates that the two packs may come together. The referee then calls touch and props touch the opposites outside shoulder. The referee gives the command crouch and the opposing front rows then crouch as well as allowing the front rows to interlock with one another, this crouching action also serves to isometrically preload the muscles, enabling the subsequent drive to be performed more powerfully. The two forward packs form a scrum by approaching to within an arms length of each other. Forwards in rugby league do not usually push in the scrum, scrum-halves often feed the ball directly under the legs of their own front row rather than into the tunnel, and the team with the put-in usually retains possession (thereby making the 40/20 rule workable). In practice, however, the team with the 'put-in' usually keeps possession (92% of the time with the feed) and put-ins are not straight. Both teams may then try to compete for the ball by trying to hook the ball backwards with their feet.Ī key difference between the two sports is that in rugby union both sets of forwards try to push the opposition backwards while competing for the ball and thus the team that did not throw the ball into the scrum has some minimal chance of winning the possession. The scrum-half from the team that did not infringe then throws the ball into the tunnel created in the space between the two sets of front rowers' legs. In rugby union the initiation of the process is verbally coordinated by the referee who calls 'crouch, bind, set' as of 2013 (formerly 'crouch, touch, pause, engage', 'crouch and hold, engage' before 2007). The scrum then 'engages' with the opposition team so that the players' heads are interlocked with those of the other side's front row. In both forms of rugby, a scrum is formed by the players who are designated forwards binding together in three rows. Starting play from the line of scrimmage in gridiron football is derived from the scrum. Scrums occur more often, and are now of greater importance, in union than in league. Depending on whether it is in rugby union or rugby league, the scrum is used either after an accidental infringement or when the ball has gone out of play. Luke Burgess (rightmost player in black) introduces the ball into the scrum.Ī scrum (short for scrummage) is a method of restarting play in rugby football that involves players packing closely together with their heads down and attempting to gain possession of the ball.
The Advanced Mode lets you edit and customise your video including adding music and effects. Using the Easy Wizard Mode to transfer and convert a video tape to DVD was very done in a few simple clicks without the need for any complicated set up. The installation was simple and straightforward without any complications. Overall, I’m very impressed by this tiny capture device and its ease of use. So if you still have old audio cassettes you can easily transfer to your computer or onto CD’s. This allows you to record from cassettes, LP records and video cassettes and create WMA files and audio CD’s. The third option available is the Audio Recorder. In this mode you can also edit your captured video and transfer to Facebook and YouTube should you wish (there are also options for iPhone, iPad, iPod and SkyDrive. Here you can also set TV standard (PAL or NTSC) and recording resolution. The Advanced Mode option gives you much more control allowing up to 2 hours 13 minutes of video on to a DVD (4.7GB) using average quality (Best Quality will give a recording time of 1 hour 9 minutes). A very simple solution to transfer to DVD without the need for any technical skills. I did also try from DVD afterwards and again wasn’t as good as the original but was still quite good but most of all is watchable. While the copy wasn’t as good as the original (it was a little bit grainy). Once it had finished copying to DVD I was very keen to see how it turned out. Once the recording time I set had finished it started to automatically burn to DVD (providing you have a recorder on your laptop or PC). Next you will see a preview screen to view the device you are recording from, so once the video tape is playing it is displayed in the preview and when you get to the point you want to record from you just click the record button on the screen. On the next screen is where you set your recording time as obviously you wouldn’t want to record a full 3 hour video tape if you only had 10 minutes of film on it (if you set for over 2 hours the image quality will reduce). The next screen shows you how to connect your devices which I had done before starting. Next you select the cable connection type, in my case RCA (Composite), you can also use S-Video. As I have connected a VCR I clicked this icon. Next is a screen with six options Camcorder, VCR, TV/Antenna, DVD Player, Game Console and Set Top Box. Once clicking on the Easy Wizard Mode icon you are then asked your disc type, DVD or Blu-ray, if you don’t have a recorder you can click the option to save as a folder on your hard drive for later burning. I chose to use the Easy Wizard Mode as all I wanted to do was transfer a video recording to DVD (with the advanced mode you can edit the captured video before putting on DVD). On opening up the software I was greeted by a splash screen with 3 options: Easy Wizard Mode, Advanced Mode and Audio Recorder. Now after such an easy installation I was ready to start the video transfer. Once that is completed all you need to do in plug the capture device into your computer using the supplied USB cable. Again very straightforward – plug in the RCA cables (red, yellow and white) into the colour coded connectors on the back of the device and either into the supplied Scart connector and then plug that into your VCR or plug the 3 coloured cables into your VCR directly (if your VCR supports them). I installed on a laptop running Windows 8.1 but will work with Windows XP upwards. This took a few minutes and installed without any problems. The first step is to install the software from the CD provided following the onscreen instructions. You will need your computer/laptop to be equipped with a DVD or Blu-ray recorder to transfer to disc (you do have options to save to a folder on your hard disk drive or even to Facebook or YouTube). 9 x 6 x 2cm), RCA cable (Composite),USB cable, Scart connecter, Software CD and a quick setup guide. Inside the package is the small capture device (measures approx. On receiving the Honestech VHS to DVD 7.0 Deluxe I was eager to try it and see how it worked or even if it worked. This could be costly to transfer all your tapes to DVD or Blu-ray discs but the Honestech VHS to DVD system is an inexpensive and effortless way to transfer your own tapes on to DVD or Blu-ray (and even edit them if you wanted to). People of a certain age will remember video tapes and will probably still have a video tape collection (as does my mum) and home movies on video tape. If you play on Assisted, you start on a manageable Rank 2, and no matter how poorly you perform, you can't get higher than just below Rank 4. Like a few other Resident Evil games, RE3 handles its base difficulty setting by manipulating its starting rank. At Rank 0, a single zombie bite inflicts 133 base damage at Rank 18 or 19, that damage spikes to 684, or over half of Jill or Carlos's health total. There are roughly 19 ranks of difficulty adjustment in RE3. Note how it's tracking the DA, Jill's actual health numbers, and other useful information as he plays. You can see the RE3 SRT running in the bottom right corner of the screen during this world record by speedrunner Distortion2. At low DA ranks, you inflict more damage with your successful attacks and take less damage when you're hit, but as your DA rises, enemies get a significant damage boost and you inflict slightly less damage on them in turn. Shooting an enemy or executing a perfect dodge raises your DA taking damage from an enemy attack or continuing from a checkpoint lowers it. Like several other mainline Resident Evil games, RE3 actually keeps track of how well you're doing, and will adjust its damage numbers on the fly to make sure you're still being faced with a challenge.įans have tested this system with the SRT, and have determined that the Difficulty Adjustment (DA) can go up and down as you play. Numbers like precise incoming damage are hard to come by, though, because of RE3's adaptive difficulty system. Having two Defense Coins in your inventory on Assisted difficulty is worth 50% damage reduction, but it shoots up to as high as 70% (!) on Nightmare or Inferno. If you carry both of the Defense Coins, it appears that the benefit they grant is actually higher on the tougher difficulties. Carrying 2 Recovery Coins doubles the amount that you heal per second, but doesn't affect the time it takes for that healing to kick in. If you pick up a Recovery Coin from the in-game Bonus Shop and keep it in your inventory, you automatically start to heal for 16 health per second once you've managed to keep from taking damage for a total of 22 seconds. This doesn't change between difficulties, and means they're both actually very tanky compared to Leon and Claire in last year's Resident Evil 2 remake. Fans have gone out of their way to dig through the numbers, though, and what they've figured out can be eye-opening.įirst off, both Jill and Carlos have a flat 1,200 HP. This is a big time-saver for people who are trying to optimize their routes through the game and set world-record speed runs, as they can figure out exactly how RE3's various invisible systems work.Įven with the SRT, though, it's an imperfect process. With the RE3 Speed-Run Tool (SRT), a player can dig into the game's math and find out the actual numbers that RE3 is running on. However, it's also got some mods that are meant to help out speed-runners, some of which you may have seen streamers like Carcinogen or Bawkbasoup using already. The PC version of RE3 already has a couple of fan-created hacks, like new costumes for Jill or model replacements. What the Various Upgrades and Mods Actually Do in Resident Evil 3 Fans have developed tools that let them peek under the hood of the PC version of the game, however, and as it turns out, Resident Evil 3 has a lot of interesting hidden systems, many of which have to do with what benefits you actually get from Shop items and weapon mods.
It's packed with power and IBM technology. It's your connection to entirely new worlds of people, places Your gateway to exciting new worlds of vibrant videos and Introducing the latest entry model of the IBM Aptiva 'C' Series, theĪptiva Model C32(English) and F32(French).Īptiva. (TM) Trade-mark owned by International Business Machines CorporationĪnd is used under license by IBM Canada Ltd.Ī96-1129 NEW APTIVA 'C' SERIES MODEL - C32/F32 Refer to the "Charges" section for details of these price changes.
Their sonic disparity wouldn’t have mattered because everyone experiments (read: rushes) when it comes to the new songs tagged on to Greatest Hits albums. In this perfect world I’ve created in my head, Rihanna’s two-disc Greatest Hits (four if you get the deluxe) would cover every era-defining banger, every mid-paced sex-jam and every tear-stained ballad, plus have room for FourFiveSeconds, American Oxygen and the sonic assault that is Bitch Better Have My Money. When Madonna – arguably the definitive singles artist of the 1980s – released The Immaculate Collection in 1990 it was to draw a line under her 80s imperial phase and, via the new songs (Justify My Love and Rescue Me), hint at where she was going next on 1992’s Erotica album. What a greatest hits album would have allowed her to do is honour and celebrate that back catalogue – she’s released 34 singles, two-thirds of them being in the upper echelons of incredible – but also carefully plant the seeds for where she wants to go next. While those words cut like a knife to anyone who’s lost themselves to We Found Love, drunkenly screamed “oh na na, what’s my name?” or waggled an umbrella to Umbrella, no one can deny that Rihanna hasn’t earned the right to shake things up. “I find that when I get on stage now I don’t want to perform a lot of my songs because they don’t feel like me. “I wanted an album that I could perform in 15 years, not any songs that were burnt out,” she continued. That was followed by American Oxygen, a politically charged statement that peaked at No 78 in America. This need to create music with real soul first emerged in January with the release of FourFiveSeconds featuring Kanye West, Paul McCartney, one of Wilson Phillips and Dave Longstreth of Dirty Projectors fame. “Not that they weren’t real music, but I just wanted to focus on things that felt real, that felt soulful, that felt for ever.” “I’ve made a lot of songs that are just really big songs … they just blow up,” she moaned while promoting the animated film Home. Rihanna herself outlined this need to distance herself from her previous discography back in March. But this could have all been saved if she’d done the one thing no one seems to think about any more and released a palette-cleansing, Abba-Gold-level-amazing Greatest Hits album, drawn a line under her past and started anew. Unfortunately, the effortlessness of old has vanished, replaced instead by the messy, endlessly drawn out and Samsung-sponsored Anti album campaign one that’s so far been defined by its desire to shake off the commercial shackles of being a massive pop star and its lack of actual new music. There’d be a tour, loads of magazine covers and some incredible Instagram shots perhaps involving baby monkeys. As November approached you could rest easy knowing there’d be a 9/10 lead single, a vaguely controversial video, a semi-amazing album and a lovely ballad. In a pop world complicated by staggered release strategies, buzz singles and endless teasing, Rihanna was always a beacon of reliability. Before that she’d knocked out six albums in seven years, or seven in seven if you count a repacked version of Good Girl Gone Bad featuring three new massive hit singles (in other words, a standard Rihanna album). It’s been more than 1,100 days since Rihanna last released an album, 2012’s Unapologetic.
Full refund back on the original method of payment, store credit or exchange allowed within 30 days of the original purchase. We will happily provide an exchange or a refund for returned unworn, unwashed or defective merchandise within 30 days of the original purchase. Is this a gift? No problem, we assume any orders with different billing and shipping information are gifts and won't include the pricing informaiton with the package.įor more information on shipping times and services you can view our shipping policy All shipments are trackable, and you will be provided with your tracking number via email as soon as your order ships. Your order will ship in an ourter box to protect the inner giftboxĪfter you place your order we ship within 1-2 business days. □Shipping Information for your Felt Pennants.Īll Pennants are packaged into a giftbox. Our Pennants are meant to be hung Vertically or Horizontally on the wall as a decor item Our Felt Pennants come in their own giftbox and make an awesome gift for any Rainbow Six Siege Fan These felt Pennants can be put up horizontally or vertically and look incredible as a Six Siege Gift, or decor item. ⭐The Alpha Pack includes: Ash, Capitao, IQ, Blackbeard, Doc, Hibana, Smoke, Mute, Tachanka (legacy) and Twitch ⭐Officially Licensed Pennant Set for Fan Fit Gaming.Īwesome Decor with our Officially Licensed Rainbow Six Siege Felt Pennant Packs ⭐Rainbow Six Siege Felt Pennant Set by - FanFit Gaming ⭐Proudly rep Your Favorite Operators with style. ⭐High Quality Felt Pennant, with White Rope and Eyelets for easy hanging ⭐10 Unique Designs: Ash, Capitao, IQ, Blackbeard, Doc, Hibana, Smoke, Mute, Tachanka (legacy), Twitch ⭐Authentic Merchandise Officailly Licensed by Ubisoft - FanFit Gaming Rainbow Six Siege Felt Pennant 10 Pack - Alpha |
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